Thursday, December 22, 2011

Research: War of the Ring

I guess this can be inspired because of the new Hobbit trailer, but this is more for personal research.

My friends tell me War of the Ring is herohammer 40K + simplified Warhammer Fantasy.  Since I have no experience with the LotR or WotR, I was wondering if you guys can explain the game to me.  I have the rulebook and I've been reading it over.. but I kinda ran into a problem area.

I've read this maybe 30 times and I'm either tired, illiterate or a mix of both, but I can't make any sense out of this:

Take a look at the To Hit mechanism for shooting in this game.


The example they gave was that a few companies of Galadrim Archers shot at some orcs.  They generated 22 shots.
then they lost me...

So a Galadrim Archer has a Fight value of 5/3+.  The 2nd value represents their skill with a bow.  So using that aiming bonus chart they provided, it means that each company does that number of attacks (8 attacks per company), plus 2 more attacks because it's 5(5 is base number for everything apparently)-3 = +2 bonus die (so 10 total).  So 2 companies of Galadrim Archers with direct LoS generates 20 shots  and if there's 2 more companies behind them, they generate 2 more (1 die for each "supporting" company).  That's 22 dice total.

OK, so looking at the 3+ value of their ranged skill, then looked at their example of "to hit chart", it seems to me they skipped "to hit" all together and just moved onto wounding?  (strength is strength and defense would be toughness).

I'm pretty confused.  I guess hits only add attack dice and you only roll to see if it wounds or not?

Anywho, the rest of the game looks pretty straight forward:
  • 1k battles looks like a 1500 point game from the size of stuff
  • FOC looks really streamlined and easy to figure out with common and rare choices
  • Charges have a smaller degree of random because it's just D6 + 2,4,6,8 depending on what kind of model you are
  • LoS like WHFB but there's less emphasis on pivots and turning (even more so than 8th)
  • Magic is not like 8th ed. WHFB but more like 6-7th ed., which I like, a lot
  • Herohammer elements with epic heroes doing epic and heroic abilities
  • From the looks of it, it looks like this game should be very scenario based or else people are just going to push models forward and crash into things

Did I miss anything?  Now to figure out this combat system...

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