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Showing posts with label faq. Show all posts
Showing posts with label faq. Show all posts
Friday, September 7, 2012
Updated 6th Ed. 40K FAQs!
Right here:
http://www.games-workshop.com/gws/content/article.jsp?categoryId=600005&pIndex=1&aId=3400019&multiPageMode=true&start=2
Some things that stood out after skimming..
Page 53 – Commander Dante, The Axe Mortalis.
Replace the entry with the “The Axe Mortalis is a power axe
with the Master-crafted special rule.”
Page 58 – Dark Eldar Wargear, Huskblade.
Change the last sentence to read “A huskblade is an AP2 melee
weapon with the Instant Death special rule.”
Page 45 – Astorath the Grim, The Executioner’s Axe.
Replace the first sentence with the following profile:
Range S AP Type -
- 6 2 Melee, Two-handed,
Unwieldy
Page 55 – Typhus, Manreaper.
Replace this entry with the following profile:
Range S AP Type
- User 2 Melee, Daemon
Weapon, Force,
Two-handed,Unwieldy
Page 48 – Khârn the Betrayer, Gorechild.
Replace the last sentence with the following profile:
Range S AP Type
Gorechild - +1 2 Melee,
Armourbane,
Unwieldy
Page 93 – Daemon Weapons, Daemon Weapon (Lords with no
Mark of Chaos).
Replace the last sentence with the following profile:
Range S AP Type
- +1 2 Melee, Daemon
Weapon,Two-handed
Daemon Weapon: This weapon gives its wielder +D6 Attacks in
close combat. Roll the dice at the beginning of each Fight subphase the wielder is in close combat. If the result is a 1, the
model may not make any Attacks in this sub-phase and suffers
one Wound with no armour saves allowed.
Page 93 – Daemon Weapons, Bloodfeeder.
Replace the second and third sentences with the following
profile:
Range S AP Type
- User 2 Melee, Bloodfeed,
Daemon Weapon,
Two-handed
Bloodfeed: A model with a Bloodfeeder gains 2D6 Attacks
rather than D6. If either dice rolls a 1, the model does not
attack and suffers one Wound as described above (not one
Wound for each 1 rolled).
Page 93 – Daemon Weapons, Plaguebringer.
Replace the last sentence with the following profile:
Range S AP Type
- User 2 Melee,
Daemon Weapon,
Poisoned (4+),
Two-handed
Page 93 – Daemon Weapons, Blissgiver.
Replace the last sentence with the following profile:
Range S AP Type
- User 2 Melee,
Daemon Weapon,
Instant Death,
Two-handed
Q: If Chaos Space Marines are allied to Chaos Daemons, do they roll
for scatter if Deep Striking within 6" of a Chaos Icon carried by a
Chaos Daemon model? (p81)
A: If the wording on the Chaos Icon’s description refers to ‘all
friendly units’, then yes. If not, then the Chaos Icon only
affects the specific units referred to in its description.
Page 85 – Special Equipment, Wings.
Replace this entry with “Infantry models equipped with wings
add ‘Jump’ to their unit type. Daemon Princes with wings add
‘Flying’ to their unit type.”
Q: What happens when a Farseer with Runes of Witnessing rolls for his
Psychic test when there is an enemy Farseer with Runes of Warding on
the battlefield? (p26)
A: The two pieces of wargear cancel each other out; neither
takes effect..
Q: Are the e ects of the multiple Runes of Warding cumulative (i.e. two
Runes of Warding in range would cause the character to roll 4D6 when
taking psychic tests)? (p26)
A: No.
Q: Do Dark Eldar allies count as Eldar for the Farseer psychic
powers Fortune and Guide? (p28)
A: No.
Q: Do Haywire weapons, vibro-cannons and D-weapons (D-cannon,
wraithcannons, etc.) affect fortifications in the same way they do
vehicles? (var)
A: Yes.
Q: Can Vibro Cannons hit Zooming Flyers or Swooping Flying
Monstrous Creatures, if the line drawn by the Eldar player touches these
models? (p45)
A: No. They can, however, hit Hovering Flyers and Gliding
Flying Monstrous Creatures
Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have
4 Attacks at Strength 10 that, because of the Nemesis greatsword, can
re-roll To Hit, To Wound and Armour Penetration rolls?(p54)
A: Yes.
Q: Can a model take a cover save from the Jink special rule against
shooting attacks made by Hive Guard impaler cannons? (p47)
A: No.
Page 81 – Mindshackle Scarabs.
Change the first sentence to read “At the start of the Fight subphase, after charges have been made, but before any blows are
struck, randomly select a non-vehicle enemy model in base
contact with the bearer of the mindshackle scarabs.”
Q: Do units hit by lightning as a result of Imotekh’s Lord of the Storm
special rule benefit from the Stealth or Shrouded special rules due to
Night Fighting? (p55).
A: No.
Q: If mindshackle scarabs are used against a model with a force
weapon or a weapon which allows the wielder to inflict Instant Death
with a successful Leadership test, can the Necron player force the enemy
model to utilise this ability? (p81)
A: Yes.
Q: If mindshackle scarabs are used against a model whose weapon
gives them additional Attacks in close combat for any reason, are these
attacks added to the number of hits the model causes on their unit (for
example a Daemon Weapon)? (p81)
A: No.
Page 410 – Reference, Profile, Codex: Grey Knights, Paladins.
Change unit type to Infantry.
Page 411 – Reference, Profile, Codex: Space Wolves, Wolf Guard.
Change unit type to Infantry.
Page 413 – Reference, Profile, Codex: Orks, Nob.
Change unit type to Infantry and add the following Designer’s
Note:
Monday, June 13, 2011
Grey Knights FAQ!
The FAQs:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830600a_40k_Rulebook_version_1_3.pdf
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830601a_Grey_Knights_v1_0.pdf
Here are some things that stuck out:
Q: If a Grand Master gives a unit with personal
teleporters the Scouts special rule, can they use the
shunt move as a part of their Scouts move? (p22)
A: No.
No more first turn charges!
Q: Does a Dreadknight with a Nemesis doomfist strike
at Strength 6 or Strength 10 in close combat? (p34)
A: Strength 6, as it is not a walker.
Awkward wording on the NDF, but I guess that makes sense. Makes the Great Sword something to be desired now over what we thought was S10.
Q: For each Jokaero Weaponsmith in a henchman unit
after the first you add +1 to the Inconceivable
Customisation roll. Does this mean that if you have 6 or
more Jokaero in a unit that they will receive no
bonuses (as you cannot roll less than a 6 and duplicate
rolls are ignored)? (p50)
A: Yes.
So I guess take 5?
Q: Can models in Terminator armour embark onto an
Inquisitorial Chimera? (p51)
A: Yes.
And here's the final word.
Q: If a model with a Nemsesis force halberd has had his
Initiative reduced to a fixed number by an
ability/special rule, do they still get the +2 Initiative
from the Halberd? (p54)
A: No.
Lash Whips rejoice!
Q: How do you work out whether a psyker is affected
by the Psi-shock special rule on a mindstrike missile or
a psyk-out bomb? (57, 58)
A: Any psyker under the template will be effected by
Psi-shock.
Been playing it like this for a while, but I'm glad they made it clear.
Q: Do you take into account the strength increase from
the psybolt and psyflame ammunition vehicle upgrades
when working out if a weapon is a defensive weapon
or not? If a vehicle has either of these upgrades, must
you use them? (p62)
A: Yes to both questions.
S5 Hurricane Bolters do not count as defensive weapons! I hope everyone's been playing them right.
Q: Would an orbital strike relay targeted within 12" of
one or more servo-skulls have its scatter distance
reduced? (p62)
A: No, it always scatters the full 2D6".
Just icing on the cake.
Q: Are Wounds from Dangerous Terrain tests allocated
in the same way as shooting attacks? (p14)
A: No. Each model moving through dangerous terrain
must take a test. Each model that fails takes a Wound
A lot of people have been playing this as shooting for the purposes of allocation, but I'm glad that it's clear as day that each model has to take DTs. This increases the chance your IC, Sanguinary Priest or Meltagun dudes fall on their face when jumping.
Q: Do the effects of the same psychic power cast
multiple times on the same unit stack? (p50)
A: Yes, unless specifically stated otherwise.
This is big, because this means that Hammerhand from a Librarian can stack with Hammerhand from a Paladin squad. If you have a Grand Master in there, you can test for HH 3 times, so on and so forth. Interesting...
Q: Can a psyker attempt to cast the same psychic
power more than once in a turn? (p50)
A: No, unless the psychic power itself specifically allows
it.
This means that you can't just bring a Libby and have him spam HH to buff your dudes. In order for you to stack, you must cast from separate sources.
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