Time to serve up some Eldar justice. |
Hey fellas, I've decided to make a list to combat the emerging Necron threat that's been plaguing my area. Have you guys seen the new book? Some of their core mechanics seem absolutely bonkers. Why is it that they never die and can re-roll to get up so many times?
I'm only building with the elements that I have available to me since I don't feel like buying additional models to make it happen. The only thing I'm going to be custom building is that Farseer on Jetbike. I need to get some of those new Harlequins masks man!
1850
15 KP
CAD #1
HQ:
Farseer, Jetbike, Spear, Mantle = 160
TROOP:
5x Dire Avengers, Holo/Scatter/SC = 210
5x Dire Avengers, Holo/Scatter/SC = 210
FAST:
Nightwing = 145
LOW:
Lynx, Scatter = 430
CAD #2
HQ:
Archon, Blaster, Haywire = 80
TROOP:
5x Warriors, Blaster, Raider Lance/AS = 120
5x Warriors, Blaster, Raider Lance/AS = 120
HEAVY:
Ravager, Lances = 125
Ravager, Lances = 125
Ravager, Lances = 125
The Dark Eldar are there to supply the additional Lances while the Lynx + Telepathy Seer does the heavy lifting in the list. With the Scatter Laser, I can make my Pulsar Twin-Linked for some serious 2x Strength D 5" templates of doom.
I'm not sure how this will play out since it's using MSU mechanics but with one big centralized target to deal the majority of the damage. Someone brought up that I should think about a Skyshield Landing Pad for a 4++, but that defeats the notion that I'll be moving around everywhere with the Lynx and the Jetseer.
Thoughts? I'm very curious.
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