- American Racing : Compete for stock-car dominance on 12 different tracks in this power-packed racing game. Free Online Car Games from ...
Monday, November 1, 2010
My 1750 BA, SW and DE
Blood Angels
1750
11 kp
HQ:
Librarian (JP) = 125
TROOP:
10x ASM (PF/Infernus, 2x Meltaguns) = 250
10x ASM (PF/Infernus, 2x Meltaguns) = 250
10x ASM (PF/Infernus, 2x Meltaguns) = 250
ELITE:
2x Sanguinary Priest (JP, 2x HFlamer) = 170
FA:
Baal Predator (TLAC/HB) = 145
Baal Predator (TLAC/HB) = 145
Baal Predator (TLAC/HB) = 145
HEAVY:
Predator (AC/LC) = 135
Predator (AC/LC) = 135
I could run Mephiston at this point level, but then I would only have 20 boots on the table. I don't know about you guys, but I get really shaky when 2 groups of 10x ASM is all I have for scoring. By dropping Meph and a AC/LC Predator, I can fit another squad of 10x ASM in there with the same melta-loving configuration as the other ones. I find that to be a much safer option. The 2x Sanguinary Priests on JPs will carry around some Hand Flamers and call it a day. They're there only to spread the 6" bubble of FC/FNP love. With 5 AV13 tanks on the table, I'll have plenty of shielding and cover against my enemies as I advance up the field in full speed. The 11 kill points is also very low since I'm making my enemies work extra hard for each 10-man T4 3+ FNP unit kill. As for psychic powers, I'll probably take Sanguine Sword and Shield of Sanguinius. Unleash Rage can work as well since there's no such thing as overkill for Blood Angels. At 2K, the Librarian disappears and Mep-shit-on you takes his place. Add one extra AC/LC Pred and we're good to go.
Space Wolves
1747
12 kp
HQ:
Rune Priest (Chooser) = 110
TROOP:
9x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 243
9x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 243
8x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 228
10x Grey Hunters w/ Arjac (2x Meltagun, WS, MotW) = 368
ELITE:
Wolf Guard
HEAVY:
6x Long Fangs (5x ML) = 140
6x Long Fangs (5x ML) = 140
LRC (EA, MM) = 275
The big squad of Grey Hunters w/ Arjac hops into the LRC at the beginning of the game and goes on its merry way. I have 3 full squads of Grey Hunters in Rhinos with Fists, Mark of the Wulfen and Wolf Standards. The sole Rune Priest is there with a Chooser and he'll be taking Murderous Hurricane (must have) and Jaws of the World Wolf as his psychic powers. Depending on who I'm facing, I'll probably switch out Jaws for Living Lightning because it's overall just a solid power. The theme of this list is mechanized Grey Hunters with fire support. With such a balanced list, my Long Fangs can sit comfortably deployed in a optimal firing zone while the rest of my army waits for the prey to close in. If long range harassment is capable of disabling my opponent's advance, my Grey Hunters will spring into action and deliver concentrated bolter fire into whatever is left. Arjac Rockfist needs no introduction as he's capable of smashing through the toughest opponents without breaking a sweat. In a squad of 10x Grey Hunters, he basically has 12 wounds since he can't be picked out in combat.
Dark Eldar
1746
15 kp
HQ:
Archon (SF, Agonizer, Drugs) = 120
Duke Sliscus = 150
TROOP:
9x Warriors (Raider NS/SR, Blaster) = 176
9x Wyches (Raider AS, Hekatrix/Agnoizer) = 185
10x Wyches (Raider AS, Hekatrix/Agonizer, Haywire) = 215
10x Wyches (Raider AS, Hekatrix/Agonizer, Haywire) = 215
ELITE:
10x Trueborn (Raider NS, 4x Blaster) = 250
HEAVY:
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
Voidraven (NS/FF, 2x SF) = 185
I decided to switch out my Huskblade/Soul Trap Archon for something cheaper and more reliable. The Agonizer combat Archon will go with the 9x Wyches w/o Haywire Grenades while the rest of the army advances. The Wyches with the Haywire will zoom towards my opponent's transports with the help of Aethersails and get ready to disembark next turn. The Trueborn will move up by my Ravagers and lay down suppressing Dark Lance fire while my Voidraven provides Void Lance support. Most likely I'll keep the Voidraven in reserves since it can come out and deliver it's payload from 48" away. The 2x Shatterfield Missiles should be enough for horde armies and Agonizers on anything that can get in close combat will be able to deal with most MEQ. Hopefully this will be enough firepower for the army to last in shooting and in CC.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
The fight is up there into the open space, deep into the cloudy air. The enemies are flying over the sky trying to shoot you down. You...
-
I was browsing through whineseer looking for some good threads to read while I was in the shitter and I found a thread about IG vs. DE. Yes...
-
Help Blinky take back his planet. You must destroy all enemies in all 20 stages. The faster time you destroy them, the better score yo...
-
Spoilers R' Us! Check it out yo. You can thank our Chinese friends for this.
-
Last time I talked about heavy metal here on this blog some friends decided to hook me up with some mix CDs they had burned. Thanks, guys! ...
-
Yesterday was the second meeting of C-U Run Club '07 , our rotating-GM game group where everyone takes a turning running the game of the...
-
So I've been toying around with the new Ogres army book recently and man do I think Ogres are funny. Truth be told, I've been looki...
-
Me: How's it hanging? God: I am fine, thank you. Me: I hear your birthday is coming up. God: Who is saying my birthday is coming up?...
-
Possibly the worst cover art I've ever seen. To start things off, I'd like to say that I'm very happy with the new Vampire Count...
No comments:
Post a Comment