Monday, November 1, 2010

My 1750 BA, SW and DE


Blood Angels

1750
11 kp

HQ:
Librarian (JP) = 125

TROOP:
10x ASM (PF/Infernus, 2x Meltaguns) = 250
10x ASM (PF/Infernus, 2x Meltaguns) = 250
10x ASM (PF/Infernus, 2x Meltaguns) = 250

ELITE:
2x Sanguinary Priest (JP, 2x HFlamer) = 170

FA:
Baal Predator (TLAC/HB) = 145
Baal Predator (TLAC/HB) = 145
Baal Predator (TLAC/HB) = 145

HEAVY:
Predator (AC/LC) = 135
Predator (AC/LC) = 135

I could run Mephiston at this point level, but then I would only have 20 boots on the table.  I don't know about you guys, but I get really shaky when 2 groups of 10x ASM is all I have for scoring.  By dropping Meph and a AC/LC Predator, I can fit another squad of 10x ASM in there with the same melta-loving configuration as the other ones.  I find that to be a much safer option.  The 2x Sanguinary Priests on JPs will carry around some Hand Flamers and call it a day.  They're there only to spread the 6" bubble of FC/FNP love.  With 5 AV13 tanks on the table, I'll have plenty of shielding and cover against my enemies as I advance up the field in full speed.  The 11 kill points is also very low since I'm making my enemies work extra hard for each 10-man T4 3+ FNP unit kill.  As for psychic powers, I'll probably take Sanguine Sword and Shield of Sanguinius.  Unleash Rage can work as well since there's no such thing as overkill for Blood Angels.  At 2K, the Librarian disappears and Mep-shit-on you takes his place.  Add one extra AC/LC Pred and we're good to go.


Space Wolves

1747
12 kp

HQ:
Rune Priest (Chooser) = 110

TROOP:
9x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 243
9x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 243
8x Grey Hunters w/ WG (Rhino, PF/cbM, Meltagun, WS, MotW) = 228
10x Grey Hunters w/ Arjac (2x Meltagun, WS, MotW) = 368

ELITE:
Wolf Guard

HEAVY:
6x Long Fangs (5x ML) = 140
6x Long Fangs (5x ML) = 140
LRC (EA, MM) = 275

The big squad of Grey Hunters w/ Arjac hops into the LRC at the beginning of the game and goes on its merry way.  I have 3 full squads of Grey Hunters in Rhinos with Fists, Mark of the Wulfen and Wolf Standards.  The sole Rune Priest is there with a Chooser and he'll be taking Murderous Hurricane (must have) and Jaws of the World Wolf as his psychic powers.  Depending on who I'm facing, I'll probably switch out Jaws for Living Lightning because it's overall just a solid power.  The theme of this list is mechanized Grey Hunters with fire support.  With such a balanced list, my Long Fangs can sit comfortably deployed in a optimal firing zone while the rest of my army waits for the prey to close in.  If long range harassment is capable of disabling my opponent's advance, my Grey Hunters will spring into action and deliver concentrated bolter fire into whatever is left.  Arjac Rockfist needs no introduction as he's capable of smashing through the toughest opponents without breaking a sweat.  In a squad of 10x Grey Hunters, he basically has 12 wounds since he can't be picked out in combat.

Dark Eldar

1746
15 kp

HQ:
Archon (SF, Agonizer, Drugs) = 120
Duke Sliscus = 150

TROOP:
9x Warriors (Raider NS/SR, Blaster) = 176
9x Wyches (Raider AS, Hekatrix/Agnoizer) = 185
10x Wyches (Raider AS, Hekatrix/Agonizer, Haywire) = 215
10x Wyches (Raider AS, Hekatrix/Agonizer, Haywire) = 215

ELITE:
10x Trueborn (Raider NS, 4x Blaster) = 250

HEAVY:
Ravager (NS/FF) = 125
Ravager (NS/FF) = 125
Voidraven (NS/FF, 2x SF) = 185

I decided to switch out my Huskblade/Soul Trap Archon for something cheaper and more reliable.  The Agonizer combat Archon will go with the 9x Wyches w/o Haywire Grenades while the rest of the army advances.  The Wyches with the Haywire will zoom towards my opponent's transports with the help of Aethersails and get ready to disembark next turn.  The Trueborn will move up by my Ravagers and lay down suppressing Dark Lance fire while my Voidraven provides Void Lance support.  Most likely I'll keep the Voidraven in reserves since it can come out and deliver it's payload from 48" away.  The 2x Shatterfield Missiles should be enough for horde armies and Agonizers on anything that can get in close combat will be able to deal with most MEQ.  Hopefully this will be enough firepower for the army to last in shooting and in CC.

No comments:

Post a Comment

Popular Posts