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Remember back when I talked a bit about how dice are a technology? This is the exact sort of die that gets me excited, because it's a better tool than its predecessors. You can keep all the fancy new gemstone, prismatic, speckled, rune-etched dice. Give me polyhedrals that are easy to read.It is interesting to note that in the movies Bond never seems to waste time with people who are not important to his mission. When your players' characters interact with NPCs, they should be able to discern the important encounters from the mundane ones. One simple method to help your players identify major NPCs (the ones important to the mission) is for you to speak their lines in the first person. If the NPC is not important, you can relate his dialogue as, "He says he'd be glad to let you stay here for the night." If the NPC is important to the mission, you might say, "I'd be honored to have two such fine people grace my establishment." Since you can help the players immediately identify the important people by your method of presenting them, you will be able to avoid having the mission become slow and ponderous.That, my friends, looks like a hella tight technique when you want to avoid bogging down your game as your players try to figure out which NPCs matter and which are window dressing. This method will not work in every game. For instance, if you're doing an Agatha Christie style murder mystery every NPC will need to look equally important to the case. But for games like James Bond 007, where you're supposed to get straight to the sex and violence, Klug's advice looks like solid gold.