RANDOM CASTLE OWNER AND MINIONS
Instructions: Roll d6 for castle owner, then d4 for owner's brute squad
1) Lord (Fighter level 9+)
- d8 Champions (Fighters 8)
- d6 Heroes (Fighters 4) on Griffons
- d10 Myrmidons (Fighters 6)
- d4 Giants
2) Superhero (Fighter 8)
- d8 Myrmidons (Fighters 6)
- d4 Heroes (Fighters 4) riding Rocs
- d4 Ogres
- d10 Swashbucklers (Fighters 5)
- d4 Dragons
- d4 Chimeras
- d4 Wyverns
- d4 Basilisks
- d4 Chimeras
- d6 Manticores
- d12 Lycanthropes
- d12 Gargoyles
- d20 Heroes (Fighters 4)
- d6 Superheroes (Fighters 8)
- d10 Treants
- d8 Heroes (Fighters 4) riding Hippogriffs
- d10 Trolls
- d6 Vampires
- d20 White Apes
- d10 Spectres
According to the rules, each castle also has 3d6 x 10 regular guards, half crossbowmen in light armor and half melee guys in heavier armor. In modern terms these guys would be low level Warriors.
Each castle owner also had a chance of some henchmen/cohort types. Fighters had a 25% chance of a Magic-User level d4+4 and a 50% chance of a Cleric level d4+2. Magic-Users got a 25% chance of a Fighter level d4+4 and a 50% chance of an apprentice Magic-User of level d4+3. Clerics had a fifty/fifty chance of havinf d6 clerical assistants of levels d4+3 each.
In a modern 3.x campaign a little bit of liberal interpretation can really stretch these charts. You could use any kind of fighty classes in place where a Fighter is called for and ditto for various arcane specialties and the Magic-User results on the chart. And anyone who rolls up a Necromancer and stats up a plain Wizard 10 is just being boorish. Give that dude the power to raise up undead armies! For extra silliness whenever a Superhero comes up on the chart, model the character on someone like Batman or Spider-man. "Welcome to stately Wayne Castle. I am Sir Bruce."
No comments:
Post a Comment