Monday, July 9, 2012

6th Ed. DE vs. Army Predictions

RPS is a real man's game.

You know what I think?  I think even though 6th Ed. is one of the better editions of 40K I've ever played, it's still got some balance problems.  I know, you're probably thinking no shit, but things got very complicated this edition with allies, fortifications and flyers.  Most of these problems are not because of the actual edition (some parts is), but the fact that certain army books benefits too much from the rules.  For example, Dark Eldar gain Jink on all of their vehicles and love the hell out of Night Fighting, but there's a lot of horrible nerfs to the army as well just from the general rules.

Let's see how many armies there are for 40K:
Blood Angels - Buffs
Chaos Daemons - Buffs
Chaos Space Marines - Nurgle buffs up the ass
Dark Eldar - About even
Eldar - About even
Grey Knights - Buffs
Imperial Guard - Buffs
Necrons - Unbelievably good
Orks - Buffs
Sisters of Battle - Buffs
Space Marines - Buffs
Space Wolves - Even, the lack of anti-Flyers is pretty sad
Tau Empire - Buffs
Tyranids - About even

You know what I think is going to happen next 40K Major?

The top armies will be:
  1. Necrons - Just out of control right now.
  2. Imperial Guard - Still a force to be reckoned with, and access to the best Flyer (Vendetta).
  3. Grey Knights - The best MEQ force with a lot more options.


How does Dark Eldar fair against these armies?  If you roll Night Fighting, you might have a +10 point advantage except for Necrons.
  • Imperial Guard - 80-20 them.  Once a bad matchup, always a bad matchup.  Hydra changes make Flyers useless, still has the cheap, cost-effective and deadly units they had in the past, S10 large blasts all over the place, HP changes doesn't really matter because Guard is still plentiful and equally effective vs. our higher cost units.  Plentiful S6+ shooting vs. our nerfed FNP.
  • Necrons - 70-30 them.  Necrons just dominate right now with the new rules:  Fantastic shooting options, Flyers all over the place that are dedicated transports for troops, AV13 Fast Skimmer troop transports with 4 HP, destroys vehicles like they weren't even there due to Gauss.
  • Grey Knights - 60-40 them.  Still the best MEQ force with lots of options:  Paladins are very unique and they count as characters, has access to the Stormraven, 2+ armor saves up the ass, and powerful anti-tank options.
  • Eldar - 60-40 them.  Plentiful S6 shooting that gets through FNP and access to better BRB psychic lores.  Jink now gives their vehicles a free Flickerfield.  Mechdar will be serious problems for us, but other builds such as Footdar will be better managed.  Although, they can now take DE allies which makes Shadow Field allocation with Fortune really fucked up.  We still get our Flyers and better manipulation of Night Fighting, but that's pretty much it.
  • Orks - 50-50 even.  Their new Flyers are incredible and there's a lot of buffs that benefits them this edition.  The best army to Overwatch with, Lootas are amazing and their Shootas are fantastic.  Our poisoned shooting is still very effective against them.
  • MEQ - 50-50 even.  This includes pretty much every MEQ army that's worth mentioning (BA, SW, Vanilla), there's no doubt that they got buffed.  Krak is now S6 in combat, Rapid Fire is now easy mode, Stormraven is just fantastic.  SW don't get Flyers, but they still have their Long Fangs who can now Snap Fire on the move and have access to the Aegis Defense Line.  If I was to rank them, it would be BA > SW > Vanilla.
  • Tau - 50-50 even.  This depends entirely on terrain and how much Lances you carry in your army.  One of the better cat and mouse games that depends on good generalship and player skill to win.
  • CSM - 60-40 us.  I predict good results against the like of CSM even though some of their shit got ridiculous.  As DE, you shouldn't really worry about anything except for Nurgle lists with Epidermis.  True T5 on Typhus and PMs that can't be Power Weaponed, and T6 on their Bikers and DPs can be troublesome, but DE still have the answers for it.  I predict a 50-50 matchup if that's the case.
  • Tyranids - 70-30 us.  Last edition, I would of given this a laughable 80-20 because the matchup was so bad, but now with their 6th Ed. buffs, I'd say the MU is a little easier.  Fearless got a lot better, they can now hit our vehicles on a 3+ no matter how far we moved, they lost their 4+ cascading cover but they gained more than they've lost.  Definitely a better edition for them.
  • Sisters - 70-30 us.  Weaker marines with less options.  Not much more to say here.

Keep in mind that this is a highly-opinionated piece.  Let the riot begin.

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