Thursday, March 7, 2013

My Daemons at 1750

Change is good.

Alright, so here's the list.  Keep in mind that it's a themed army with a focus on Slaanesh and Tzeentch.  It's really speedy, but definitely has a fair amount of trouble with anti-air.  In fact, it doesn't have any!  I played a game yesterday where the LoC just got gunned down by dual Dakka Flyrants.  In fact, I think that particular match up would be a very tough for Daemons in general.

Here's what the list looks like:

1690

HQ:
Lv.3 Lord of Change = 305
Divination, 2 Greater Gifts, 1 Lesser Gift

Herald of Slaanesh = 85
1 Lesser Gift, Exalted Locus

Herald of Slaanesh = 85
1 Lesser Gift, Exalted Locus

Herald of Slaanesh = 80
1 Lesser Gift, Lesser Locus, Seeker

TROOP:
20x Daemonettes (Champ, Instrument) = 195
20x Daemonettes (Champ, Instrument) = 195
10x Daemonettes (Champ) = 95
10x Daemonettes (Champ) = 95

FAST ATTACK:
20x Seekers (Champ, Icon) = 255

HEAVY:
Burning Chariot = 100
Burning Chariot = 100
Burning Chariot = 100

It's 60 points short of 1750 due to a number of things.  The first one is that I'm waiting on GW's ruling for Masque being a Herald because I would love to include her in my army.  The second would be the Burning Chariots shooting like Fast Skimmers.  If the Burning Chariots are not ruled that way, I might just weep tears of sorrow because those models are fantastic and no one will buy them, including me.

To explain the drop of the Keeper and the replacement of the Lord of Change, two reasons.  The first would be to have Divination in the army.  The second would be to have a Greater Daemon that can do work.  With S8 AP2 Concussive Warpdoom, I'm very pleased with the weapon that the Lord of Change can take.  Seekers act as a moving beacon that can drop in both 20-packs of Daemonettes onto the front lines while Big Bird flies in the skies to assist.

The lack of anti-air frightens me a lot because Helldrakes, Dakka Flyrants, or Razorwings would tear this army a new one.  Sadly, the AA options for Daemons is a bit lackluster.  Even the Soul Grinder delivering 3 shots at BS3 S7 isn't going to have much of an impact.  What's going to stop the air units in the game from strafing and killing everything you have in a predominately ground-based, melee army?  Vector Striking DPs don't do enough damage to the likes of a Stormraven, and most of the air units are able to deliver their payload and zoom away before you can catch them.

Just food for thought.

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