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Monday, October 18, 2010
Need more pain please
Took a nap earlier in the day and now I can't sleep. That's OK, I have some thought provoking questions on the Haemonculi option in the DE book. Well, for one, they cost something like 50 points per pop with the Ancient costing 80 instead. They can be fielded in a 1-3 slot choice similarly like the BA Sanguinary Priests and they come with Pain Tokens to add to your army. They can also carry Arcane Items that boost their effectiveness.
The thing about these guys is that they can be spread out everywhere in your army and provide your units with FNP. That means the second these units kill something, they'll end up receiving Furious Charge. I guess if you want these two right off the top, you can take a unit of Wracks that start with a Pain Token and take a Haemonculus in the unit for a cheap FNP/FC unit. Personally, I'm a big Kabal/Wych fan so I'll probably stick to those even though FNP/FC Wracks are pretty deadly with their WS4, I4, 2 attacks each with Poisoned attacks.
So the question I have is: Are Haemonculi worth it? They're fragile as all hell, have below average combat stats (WS/BS4 for the Haemonculi and 5 for the Ancient) and act as ICs. Sure, they have 2W and 3W a piece, but they die really easy when swung at for an easy KP. Don't get me wrong, the FNP is great to have in any army, but is having him in a squad of Warriors or Wyches or something else really that needed? On the first kill, regardless of whether you shot something to death or ripped its head off in melee, you get a Pain Token. Would it be worth it just to have a Haemonculi in a unit for that extra FNP bonus at the start of the game? A Warrior squad with 9 dudes can't take a Splinter Cannon or Dark Lance. The same applies to a unit of Wyches since they miss out on their second special weapon. The only reasonable unit I can see them accompanying (outside of Wracks of course) is a 9x squad of Trueborn with Blasters. Give the Haemonculi a Liquidfier and call it a day. In fact, how would you equip yours? Another weapon layout can be Venom Blade (2+ to wound) and Animae Vitro (or something?) that turns each unsaved wound into a Pain Token.
Someone on another forum brought up the fact that you can take some Haemonculi with Incubi, an Archon and a unit of Wracks and play token games. I guess if you like deploying on foot and miss out on an entire turn's worth of movement, this is cool, but the gist of it is this: The Archon is in a unit of Wracks at the start of the game that has a Pain Token already attached. He leaves the unit, taking the Pain Token with him and then join a unit of Incubi or something. Since the Incubi already have FNP because of the Haemonculus, the Archon joining will give them FC. On your second turn, you can drop the Haemonculus from the Incubi's unit and they can go ride a Raider into victory. Will this work wonders? I doubt it. I'd much rather take a Raider with Aethersails and get these Incubi into charge position for turn 2. Killing is my method of getting Pain Tokens, no matter how attractive (or unattractive) Haemonculi can be.
What do you guys think? Haemonculi or gtfo or what?
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